Level
1
1
Score
0
0
Lives
5
5
Time
30
30
Targets
0 / 10
0 / 10
Live Status
Blue = catch
Orange = avoid
Gray = interference
Level Design
Level 1: Slow entry, easy visibility.
Level 2: Faster movement, more targets.
Level 3: Added interference and smaller timing window.
Level 4: Higher speed and denser sensory field.
Level 5: Strong live stimulation, pressure, and precise selection.
Level 2: Faster movement, more targets.
Level 3: Added interference and smaller timing window.
Level 4: Higher speed and denser sensory field.
Level 5: Strong live stimulation, pressure, and precise selection.